Jack Gravil

Game Developer and Programmer

Skills & Tools

Over the course of a year developing games, I've acquired
an extensive skill set and explored various tools.

Godot Engine

Full game development
Use of GDScript
Environment building
Leading a Godot club at College

Blender

Simple 3D modelling
Simple Animating
Cycles and Eevee rendering

Unreal Engine

Learning Unreal Engine
Learning C++

Figma

UI/UX Design
Games Design/Planning

Portfolio

A showcase of both current and previous projects
that highlights my experience developing games.

About me

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extends JackGravil
var favouriteFood = "Pistachio"
var favouriteGames = ["Minecraft""Valorant""Garry's Mod"]
const favouriteSong = "Out of my head -Fox Stevenson"
func about_me():
 print("Hello, I'm Jack, a passionate game developer and programmer from the UK. At the age of
17, I immersed myself in the world of game development and programming for the past 2
years, constantly improving my skills and pushing boundaries.
My journey began as a young kid crafting games in Scratch and delving into the intricacies of
setting up servers and mini-games in Minecraft, Garry’s Mod, and Fortnite. During my time in
college, I took the leap to create my own games, laying the foundation for a promising future
in game development.
While I'm not behind the code, I indulge in the world of competitive tactical shooters like
Valorant and Overwatch 2, fueling my competitive drive. On the flip side, I have a deep
appreciation for narrative-driven games such as Detroit Become Human, Uncharted and the
Life is Strange series. And, when I'm in the mood for a change of pace, you'll catch me
enjoying rhythm games like Beat Saber and Osu.
 ")
func get_song_playing_on_spotify():
var song = ""
return song

Contact

Discord: mr_spicysauce
Email: contact@jackgravil.dev